Applying Sound Assets to a Video Game

Here are the sounds i have programmed into my game during the footage.

When the Tank Fires:
SW Distant Boom by Scott woodhams


When the missile hit a target:
Explosion by Scott woodhams

When an enemy car hits the wall:
SW suspense by Scott woodhams

This is the sound when the game starts, it is the advertisment plane flying across the screen:
JF Aeroplane 1 by Scott woodhams





The first sound you will hear is the plabne going across the screen, due to the video being compressed twice the sound does not sound how it is mean to.